Playground Project
##Description##
A collection of simple scripts to create 2D physics game, intended for giving workshops to an audience of beginner game developers to quickly enable them to make games in Unity.
##Documentation
Objective
This project is intended to be as flexible as possible, not enforcing a specific game genre apart from the obvious constraints of being 2D and physics-powered. It contains a lot of scripts that perform atomic tasks, that is they do mostly only one thing, so you can combine them to create any kind of gameplay.
That said, the audience should already have an idea of how Unity works, the Editor interface, the concept of GameObjects, Components, the Scene View, Play Mode, and so forth. It might be useful to guide them through these concepts before letting them play with this project.
Usage instructions
Refer to the Wiki for instructions on how to use the framework.
Software Requirements
Required: Any Unity 5.x series
Hardware Requirements
Required: Laptop
Owner and Responsible Devs
Owner: Ciro Continisio
Change Log
- 11 Jul - Project created
- 12 Jul - Added graphic assets
- 15 Jul - (Mike G) Updated project structure
- 29 Jul - Example games, Editor scripts to customise the appearance of the components
- 07 Aug - HowTo video
- 15 Aug - Added Resource system, Action scripts
- 24 Aug - Refactored the whole Action system
- 25 Aug - Added Wiki, renamed Triggers to Conditions