no ep possible
tissatussa opened this issue · comments
OK, I hope that I have all your reported issues fixed in the Rust version. Have done only a short minimal test yet.
For this setup
pub fn new_game() -> Game {
...
if true {
g.board = [0; 64];
set_board(&mut g, W_ROOK, BA, B1);
set_board(&mut g, W_ROOK, BH, B1);
set_board(&mut g, W_BISHOP, BB, B2);
set_board(&mut g, W_QUEEN, BC, B2);
set_board(&mut g, W_KING, BD, B2);
set_board(&mut g, W_PAWN, BF, B2);
set_board(&mut g, W_PAWN, BG, B2);
set_board(&mut g, W_PAWN, BH, B2);
set_board(&mut g, W_PAWN, BA, B3);
set_board(&mut g, W_BISHOP, BD, B3);
set_board(&mut g, W_PAWN, BE, B3);
set_board(&mut g, W_KNIGHT, BF, B3);
set_board(&mut g, B_PAWN, BG, B4);
set_board(&mut g, W_PAWN, BC, B5);
set_board(&mut g, W_PAWN, BD, B4); // !!!
set_board(&mut g, B_PAWN, BE, B7); // !!!
set_board(&mut g, B_PAWN, BF, B5);
set_board(&mut g, B_KNIGHT, BC, B6);
set_board(&mut g, B_QUEEN, BF, B6);
set_board(&mut g, B_ROOK, BG, B6);
set_board(&mut g, B_PAWN, BA, B7);
set_board(&mut g, B_PAWN, BB, B7);
set_board(&mut g, B_PAWN, BC, B7);
set_board(&mut g, B_PAWN, BH, B7);
set_board(&mut g, B_ROOK, BA, B8);
set_board(&mut g, B_BISHOP, BC, B8);
set_board(&mut g, B_KING, BE, B8);
set_board(&mut g, B_BISHOP, BF, B8);
}
g
}
after d4d5 engine replies e7e5 and we can do ep capture. If we setup a position directly with black pawn at e5 white can not do ep capture, as it is not clear that last move was e7e5.
I have also removed the GTK features, as we do not need them, and we are now using latest gtk-rs 0.8.1. That should be OK as 0.8.1 is directly fetched by Cargo in the build process.
Best regards,
Stefan Salewski