StarArawn / bevy_tiled

A plugin for rendering tiled maps.

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Tile alpha channel

broady12345 opened this issue · comments

Please pardon my naivety if this is already an issue that is being looked at. I've just been having a play with this and basically my tiles aren't picking up the alpha channel (please see below - when I walk behind the tree or any tile for that matter - there's not alpha). I've tried reordering my layers in tiled and double checked TRANS is not set on the image and the tilemap image is definitely a .png with alpha set. It's got me totally baffled. Thanks in advance and again please forgive me - but I'm new to rust and bevy.

image

I'm running into this issue as well, it seems that depth sorting is somehow not working properly.
Edit: after further investigation this is a duplicate of #7