HSR Assign to Face Maps
cdmpants opened this issue · comments
If Autoremove is toggled off, faces tagged as hidden should be assigned to Face Maps. Currently, they get assigned to Vertex Groups, which results in loss of useful face selection data.
Blender Addon which adds a bunch of useful tools to prepare models for use in LEGO Universe
cdmpants opened this issue · comments
If Autoremove is toggled off, faces tagged as hidden should be assigned to Face Maps. Currently, they get assigned to Vertex Groups, which results in loss of useful face selection data.