Textures don't work when initialised with pixel manipulation support
SpectralCascade opened this issue · comments
There's currently a crash when attempting to use memcpy() in Texture.cpp (used for pixel manipulation) - for the timebeing I have simply disabled pixel manipulation in that method.
This works now. Think the problem was due to freeing (or not freeing) the temporary SDL_Surface in the wrong place or something, fixed a while back