SpectralCascade / Ossium

Ossium is a bare-bones game engine built in C++ with only essential dependencies.

Home Page:https://ossiumengine.net

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Refactor entity constructor and destructor. Should not manage scene data or the node!

SpectralCascade opened this issue · comments

Rather than updating the scene or tree directly, when an entity is destroyed, it should null it's node's data but not remove it from the tree. The scene can deal with the tree and child entities

Fixed in commit 81dbf36