Minor bug: upscaled glyphs incorrectly scaled at certain mip levels
SpectralCascade opened this issue · comments
Noticed on Linux laptop (dual core CPU with HD integrated graphics). Possibly float rounding issue? Specifically, when a glyph is too big to fit in an atlas cell so it is downscaled and then upscaled back at rendering time. At mip level 0 it seems correct but at other levels squished glyphs seem wrongly scaled.