Suggestion: Adding Shipping Contracts to open up new play styles and provide income opportunity for new players and idle ships
shortjared opened this issue · comments
Jared Short commented
One thing that could be interesting to let people a) play markets more b) make money as newer players without a ton of money is the idea of contracts. I could put out contracts that payout if someone moves stuff from location a to location b for me, or a have a contract that pays out if someone delivers X
amount of Y
to a structure for me.
Michael Bahr commented
The first would be "courier my stuff somewhere", and the second would be "deliver X to me, no matter where you get it from", right?