Josh Dowell (Slartibarty)

Slartibarty

Geek Repo

Company:Puny Human

Location:United Kingdom

Home Page:www.slartibarty.com

Twitter:@Slartbarty

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Josh Dowell's repositories

Quake2Game

A WIP fork of Quake 2 intended to add features more commonly seen in modern game engines.

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PAKExtract

Extractor for Quake, Quake 2, Half-Life and SiN pak files.

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JaffaQuake2

A sourceport of Quake 2 that focuses on breaking changes and crazy experiments.

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SlartQuake2

My own sourceport of Quake 2, based on the original 2001 v3.21 source release. Features 64-bit support, increased limits and resolution sizes. Other than that, purely vanilla.

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worldspawn

WorldSpawn is our level-editor for id Tech projects using Nuclide.

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bspguy

Tool for modifying Sven Co-op maps without decompiling

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DOOM-3-BFG

Doom 3 BFG Edition

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ericw-tools-moonshot

Branch of ericw-tools with support for stuff in my engine

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guslife

Gus, y'know, him. My dumping ground for random edits to HL's game code.

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guslife-updated

Half-Life SDK updated to compile under VS2017

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imgui_colorcodes

This is a fork of ImGui with support for Quake 3 style color codes. It achieves this by modifying the low level draw functions.

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JoltPhysics

A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.

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mini-source-sdk

A minified version of Source SDK with support for VS 2022

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Q2RTX

NVIDIA’s implementation of RTX ray-tracing in Quake II

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quakegeneric

portable quake

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SDL-Tweaked

This is my fork of SDL that might accrue small changes over time

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VPhysics-Jolt

Volt (VPhysics Jolt) is a replacement physics module for the Source Engine.

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Wally

A Visual C++ application for creating and editing 3D game texture files for games such as Quake II and Half-Life.

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