Josh Dowell's repositories
Quake2Game
A WIP fork of Quake 2 intended to add features more commonly seen in modern game engines.
PAKExtract
Extractor for Quake, Quake 2, Half-Life and SiN pak files.
JaffaQuake2
A sourceport of Quake 2 that focuses on breaking changes and crazy experiments.
SlartQuake2
My own sourceport of Quake 2, based on the original 2001 v3.21 source release. Features 64-bit support, increased limits and resolution sizes. Other than that, purely vanilla.
worldspawn
WorldSpawn is our level-editor for id Tech projects using Nuclide.
DOOM-3-BFG
Doom 3 BFG Edition
ericw-tools-moonshot
Branch of ericw-tools with support for stuff in my engine
guslife
Gus, y'know, him. My dumping ground for random edits to HL's game code.
guslife-updated
Half-Life SDK updated to compile under VS2017
imgui_colorcodes
This is a fork of ImGui with support for Quake 3 style color codes. It achieves this by modifying the low level draw functions.
JoltPhysics
A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.
mini-source-sdk
A minified version of Source SDK with support for VS 2022
Q2RTX
NVIDIA’s implementation of RTX ray-tracing in Quake II
quakegeneric
portable quake
SDL-Tweaked
This is my fork of SDL that might accrue small changes over time
VPhysics-Jolt
Volt (VPhysics Jolt) is a replacement physics module for the Source Engine.
Wally
A Visual C++ application for creating and editing 3D game texture files for games such as Quake II and Half-Life.