Skuzzzy / CTML

A C++ HTML document constructor only depending on the C++ standard library.

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CTML

CTML is a C++ HTML document constructor, that was designed to be simple to use and implement. Has no dependencies on any other projects, only the C++ standard library.

Including

To use CTML in your project, just point your compiler to the folder containing the CTML.h, Document.h, and Node.h files. Once you are done with that, just do #include "CTML.h" on the files where you use CTML, and voila, you're done.

Usage

Including the Classes

To get all of the classes provided in CTML just use, #include "CTML.h".

Namespacing

Everything in CTML is namespaced with CTML. So for example, the Node class would be under CTML::Node.

Documents

CTML provides a class for creating a simple HTML document, which is CTML::Document.

This creates a document with a head, and body tag. As well as a DOCTYPE tag.

The Document includes two methods for getting to a string. CTML::Document::ToString(bool) and `CTML::Document::ToTree()``.

There is only one argument in CTML::Document::ToString(CTML::Readability), the readability parameter is an enum defined in Node.h, which currently can be equal to, SINGLE_LINE, MULTILINE, or MULTILINE_BR. This only determines how the string should be formatted.

CTML::Document::ToTree() returns the document as a tree view that reflects the nesting of the actual document.

A simple example that returns the document as a string to the console is below.

#include "CTML.h"
#include <iostream>

int main ()
{
    CTML::Document document;
    std::cout << document.ToString(CTML::MULTILINE);
}

The result of running this program in the console is below.

<!DOCTYPE html>
<html>
    <head>
    </head>
    <body>
    </body>
</html>

There is also the CTML::Document::WriteToFile(std::string, CTML::Readability) method, which opens a stream to filePath and outputs the document string to the stream. The second argument, readability is an enum defined in Node.h, which currently can be equal to, SINGLE_LINE, MULTILINE, or MULTILINE_BR. This only determines how the file should be output.

Below is an example of CTML::Document::WriteToFile(std::string, CTML::Readability).

#include "CTML.h"

int main()
{
    CTML::Document doc;
    doc.AddNodeToBody(CTML::Node("a.link").SetContent("Anchor").SetAttribute("href", "http://www.example.com"));
    return doc.WriteToFile("index.html", CTML::MULTILINE);
}

Which saves the document to the index.html file next to the executable, with the output of this.

<!DOCTYPE html>
<html>
    <head>
    </head>
    <body>
        <a class="link" href="http://www.example.com">
            Anchor
        </a>
    </body>
</html>
Nodes

Along with the CTML::Document class, CTML provides a CTML::Node class. CTML::Node is the basis of all element representation in CTML.

CTML::Node contains eight methods for manipulation of a current node. Almost all of these methods are chainable.

There are two methods for getting a string from CTML::Node. The first of which is CTML::Node::ToString(bool, int), which returns the current node and all of its children as a string representing each element. The parameter, readability is an enum defined in Node.h, which currently can be equal to, SINGLE_LINE, MULTILINE, or MULTILINE_BR. This only determines how the string should be formatted. The indentLevel parameter is used to determine how many four space blocks the children of each element be indented by, this only is used if readability is either MULTILINE or MULTILINE_BR.

The other method is CTML:::Node:GetTreeString(int), which returns the current node and it's children as a tree view. The indentLevel parameter is an integer representing how many indents (four spaces each) should be used in representing the nesting of the nodes.

Note all of the methods below are chainable

The CTML::Node::SetName(std::string) method sets the current name of the Node, such as div, span, e.t.c. You can also add classes to the name. For example, if you type div.container.fluid as the name, CTML::Node::ToString(true, 0) would return <div class="container fluid"></div>

The CTML::Node::SetAttribute(std::string, std::string) method sets an attribute determined by the name parameter to the value parameter. For example, CTML::Node::SetAttribute("href", "#test") would set the node's href attribute to test

The CTML::Node::SetType(CTML::NodeType) method sets the current type of the node, can be either ELEMENT or DOCUMENT_TYPE.

The CTML::Node::SetContent(std::string) method sets the current text content of the node, this is always outputted in the beginning of the node, before the children, unless the node type is DOCUMENT_TYPE in which then it is right after the !DOCTYPE string.

The CTML::Node::ToggleClass(std::string) method either adds or removes a class from an element, depending on if the class is already on the element.

The CTML::Node::AppendChild(CTML::Node) method adds a node to this node as a child.

Below is an example of a document with a div in the body, with an a tag as the child.

#include "CTML.h"

int main()
{
    CTML::Document doc;
    doc.AddNodeToBody(CTML::Node("a.link").SetContent("Anchor").SetAttribute("href", "http://www.example.com"));
    std::cout << doc.ToString(CTML::MULTILINE);
    return 0;
}

Which returns the following in the console...

<!DOCTYPE html>
<html>
    <head>
    </head>
    <body>
        <a class="link" href="http://www.example.com">
            Anchor
        </a>
    </body>
</html>

Tests

Tests can be found, as well as added to the tests.cpp file, if you'd like to run the tests, just compile that file in your compiler, and run the executable that has been created.

Credits

Tinfoilboy - Project Creator

License

This project (CTML) is licensed under the MIT License, the terms can be seen here.

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A C++ HTML document constructor only depending on the C++ standard library.

License:MIT License


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