HUD Caching not rendering the vignette
Alexdoru opened this issue · comments
There is a mixin canceling the vignette render but it's not rendering the vignette when rendering the cached frame
Are you sure about this? From what I can tell, the vignette is rendered via vanilla code when GuiIngame#renderGameOverlay
is called.
Yes I am sure and to test this you can do the following :
In vanilla minecraft the game will render a vignette when you are close to a world border so you can go in a survival world and use the vanilla command /worldborder set 10
to create a worldborder and if HUD caching is OFF it will correctly render the vignette but when you turn it ON it disappears.
This commit (GTNewHorizons/Angelica@32e2efc) supposedly fixes this issue in the 1.7.10 backport of HUD caching.