SiiMeR / unity-volumetric-fog

A volumetric fog implementation in Unity.

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New Scene Setup

ndumais opened this issue · comments

Hey, so first of all, not sure if there was an update but it works perfectly in the demo scene for me on Unity 2021.3.

I've tried porting this over to another project to experiment with it but I can't get it to work.

What I did:

  • Added the VolumetricFog script to my Camera.
  • Added the MoveSun script to my Directionnal Light.
  • Added all the required assets in side the inspector to the VolumetricFog component.
  • Added an EventSystem.
  • Created a FogOptions scriptable object and set it up (also tested this in the demo scene where it worked, to make sure my settings were ok).

Am I missing something?
The images noise1 and BlurNoiseTiled64 seem applied to the camera (or at least the scene gets darkened) but nothing else happens, and no errors also, so I feel like I must be missing something that's not documented?

Thanks!

Turns out that was an error on my end, picked it up again lately and was able to make it work!