Siccity / GLTFUtility

Simple GLTF importer for Unity

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Some GLBs not textured/UV mapped

LewisConnorx opened this issue · comments

I am quite the novice when it comes to 3D and CGI so I need any help on this subject!

I have been importing GLB files using this plug-in and some seem to come in with no problem, where as some are imported but do not show a texture (one example of this is a can that should have a label wrapped around the can shape). The files themselves were exported from a Bespoke 3D creation software so I can only think something from that is not allowing me to import certain models. The only error message I have seen from the models that do not work is "Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array". As I say I am a novice to this so I'm not sure how to fix this,

Any help would be appreciated! Thanks!

Could you tell is that a created model or downloaded one, If Downloaded have you did the changes in mesh?
while exporting make sure the glb is embedded with textures by checking file size