is_interstitial_loaded() always return false
quanghuy6698 opened this issue · comments
Nguyen Quang Huy commented
**Godot version:**3.5.2
**AdMob Plugin version:**6.2.0
Issue description:
Method is_interstitial_loaded() always return false even I call load_interstitial() in the _ready() of main scene
I have a main scene, which has an child node AdMob. In _ready() I call load_interstitial() and try to call is_interstitial_loaded() when game over, to show ads, but it always return false.
Pls help me out.