Shin-NiL / Godot-Android-Admob-Plugin

Android AdMob plugin for Godot Game Engine 3.2 or higher

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Loading a banner displays it automatically.

Torguen opened this issue · comments

Godot version:
3.4.1 rc1 mono
AdMob Plugin version:
5.1.0
Issue description:
Loading a banner displays it automatically.
Even if the user never did "show_banner".

To fix this call "hide_banner" immediately after "load_banner".

The expected is to use "load_banner" and not show the ad until the user calls "show_banner".

I think this is the intended behavior.

I can confirm this is the expected behavior.

Ah well I would expect what I mentioned in the report.
I didn't do show_banner so why does the banner show automatically?

It would make sense to put "show_banner" in the broadcast of the "banner_loaded" signal, that makes sense to me.

This is a "legacy" behavior from an old lib. I agree it could be changed in the future.