Segs / SegsEngine

The engine that will become the basis for client/editor/server components.

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Multi-framework support for c#

nemerle opened this issue · comments

Maybe instead of glue plugin telling the engine which assembly to load, the assembly should embed some meta-data that will tell us that a glue library needs to be loaded instead.
Might solve some future versioning issues, if at any point in time we have multiple assemblies/netcoreapp3.1 and assemblies/netstandardapp2.0 ...