SebLague / Terraforming

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Unity just crashes when running

Preloading opened this issue · comments

commented

It hangs my GPU then unity saves my GPU and crashes itself, using Unity 2020.3.16f1
UnityError

I'm pretty sure this just means that this code is unfortunately too performance intensive for your computer to run.

The gameObject that generates the world has a parameter to choose the number of points (per axis and chunk). Reducing this number might make world generation less GPU intensive.

commented

I had the same issue here but I have a good GPU.

commented

I also reduced the axis per chunk but still a crash I am on linux though.