Unity just crashes when running
Preloading opened this issue · comments
I'm pretty sure this just means that this code is unfortunately too performance intensive for your computer to run.
The gameObject that generates the world has a parameter to choose the number of points (per axis and chunk). Reducing this number might make world generation less GPU intensive.
I had the same issue here but I have a good GPU.
I also reduced the axis per chunk but still a crash I am on linux though.