SebLague / Procedural-Planets

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Ocean colour on terrain when height is beyond a limit

drvkmr opened this issue · comments

If the height of terrain is increased too much, it starts picking up ocean colours. Screenshot attached for reference.

It sometimes disappears when I change noise roughness as well. image

I had the same problem. I modified the shader to make it work.

Shader1

Shader2

Shader3