SebLague / Procedural-Planets

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EP05 | Vector4 & PBRGraph

afewvowels opened this issue · comments

Hello! I'm absolutely having a blast with your tutorial.

I just wanted to point out that with the current version of the lightweight render pipeline I'm getting an error when using a Vector2 property for _elevationMinMax and had to use a Vector4 like in the ColorGenerator.cs script to get the shader to compile right.

Again, so much fun. Keep making awesome stuff!