(Question) Mesh Terrain Faces Dynamic with Planet Resolution
valkyrienyanko opened this issue · comments
The planet is generated with 6 terrain faces but lets say we wanted to generate a massive sphere and only generate parts of the planet at a time. In order to do this we would need more then 6 meshes, this is where it would be nice to make the terrain faces (meshes) dynamic with the planets resolution.
When I looked at the Planet.cs code, I saw that each terrain face used its own vector.
How could we create more vector directions in this array to account for more terrain faces?