SebLague / Procedural-Landmass-Generation

Procedural Landmass Generation in Unity

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E2: "The name 'Noise' does not exist in the current context"

creative10-13 opened this issue · comments

I have been getting an error: "Assets\Scripts\MapGenerator.cs(14,23): error CS0103: The name 'Noise' does not exist in the current context" after doing ep 2
here is what I have in the line that the error mentioned:

float[,] noiseMap = Noise.GenerateNoiseMap (mapWidth, mapHeight, noiseScale);

I believe that Sebastion was fetching a class from the noise script so is there any way to solve this