Sarroxxie / vk_procedural_displacement

The goal is to create tesselation free procedural displacement.

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Add support for all height maps

Sarroxxie opened this issue · comments

At the moment only height maps with a gaussian distributed histogram are supported. Need to implement gaussianization on CPU and de-gaussianization inside the intersection shader (for reference look at "Procedural Textures by Tiling and Blending" paper).