SRombauts / UEGitPlugin

Unreal Engine 5 Git LFS 2 Source Control Plugin (beta)

Home Page:http://srombauts.github.io/UEGitPlugin

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Detect Git LFS username

douglaslassance opened this issue · comments

The plugin demands that you set the "username to lock files on the LFS server". If not set, it won't be able to recognize the content you can actually edit. Other Git clients such as TortoiseGit have no issue detecting the Git LFS user that should be used for a given clone. I was wondering why this plugin does not take the same approach and requires the user to input this information.

Where can I change this after the plugin is installed?
I changed git user and I keep getting the lock with the old username and I cant find where to change it ANYWHERE
tried to change the username in unreal, github desktop, local config, global config, nothing works