SIsilicon / Godot-Volumetrics-Plugin

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Volumetrics overlay not working in editor viewport (3.2.1-stable)

lonegamedev opened this issue · comments

I have encountered a problem when using a non-default name_casing in project settings.
What is strange only editor viewport is affected, after starting any scene the volumetrics work.

This might be a problem with Godot itself, but for anyone who experiences this, the temp solution is to change name_casing to default "PascalCase" under ProjectSettings, and restart Godot.

These errors are echoed before running any scene:

ERROR: Node not found: LightScatter. At: scene\main\node.cpp:1381 ERROR: ViewportTexture: Path to node is invalid. At: scene\main\viewport.cpp:69 ERROR: Node not found: LightTransmit. At: scene\main\node.cpp:1381 ERROR: ViewportTexture: Path to node is invalid. At: scene\main\viewport.cpp:69 ERROR: Node not found: . At: scene\main\node.cpp:1381 ERROR: ViewportTexture: Path to node is invalid. At: scene\main\viewport.cpp:69

As stated in the README file, the errors you are showing above are normal and do not affect the project's performance.
As for the name casing, could you elaborate more on that? I can't seem to find it in neither the project nor editor settings.

I'll just close this for now.