SFML / SFML.Net

Official binding of SFML for .Net languages

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Potentially Missing API Features

Rosst0pher opened this issue · comments

commented

Setting a uniform color parameter is missing on Shader.

  • sfShader_setColorUniform is missing in SFML.Net, obsolete Set color parameter is still present.

Bind method for VertexBuffer is missing and probably limits use cases with raw OpenGL calls

  • sfVertexBuffer_bind is not defined in SFML.Net