Potentially Missing API Features
Rosst0pher opened this issue · comments
Setting a uniform color parameter is missing on Shader.
- sfShader_setColorUniform is missing in SFML.Net, obsolete Set color parameter is still present.
Bind method for VertexBuffer is missing and probably limits use cases with raw OpenGL calls
- sfVertexBuffer_bind is not defined in SFML.Net
Fixed with #216