Ryan-rsm-McKenzie / CommonLibSSE

A reverse engineered library for hacking Skyrim Special Edition

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"Activate" control checking

SteveTownsend opened this issue · comments

I'm using the higher level function 'AreControlsEnabled` but this looks like a bug in ControlMap:

	bool ControlMap::IsActivateControlsEnabled() const
	{
		return (enabledControls & UEFlag::kLooking) != UEFlag::kNone;
	}

kLooking -> kActivate?

fixed