Ryan-rsm-McKenzie / CommonLibSSE

A reverse engineered library for hacking Skyrim Special Edition

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the library appears to require upstream code to use Platform v142

SteveTownsend opened this issue · comments

People have hit issues deploying my mod based on CLSSE because my DLL requires Visual C++ Runtime 2015-2019 (x64) to be present. One of my early downloaders does not have this VC++ runtime yet.

I confirmed locally that if I uninstall this, MO2 won't start SkyrimSE through SKSE. That's not a definitive repro, but supports the idea that this runtime is a hard requirement I am adding.

I am building with Platform Toolset v142 (2019). If I alter this to 2015 (v140) I get an error because in CLSSEs' PCH.H is not found.

If there's a work round where I can ship my plugin not requiring this newer Visual C++ runtime it would be preferable. I have added mod page instructions on how to install the runtime but that's a big tax on users. If this is the way it is, that's fine though. The price of progress!

Thanks for your thoughts.

You can change to project settings to link the crt statically