RolandR / VolumeRayCasting

Volume rendering in the browser, using volume ray casting implemented in WebGL 2.

Home Page:https://draemm.li/various/volumeRendering/

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zScale definition

RexingRui opened this issue · comments

Hi @RolandR !
I used your volume rendering engine for my data and the z orientaion is longer than actual. Maybe zScale is not ratio of distance between slices to distance between pixels. I think it is ratio of distance between pixels to distance between slices.