Damian Dyńdo's repositories
BattleCity
PC Remake of popular NES game - Battle City (a.k.a. Tank1990). Written in C++ and OpenGL using SDL.
SYE-Server
Simple yet effective UDP server with custom protocol and multithreading. Written in C++11, includes simple demo with server-client based chat.
Lightweight-A-Star
Lightweight headers-only A* pathfinding algorithm implementation written in C++11 using templates. Based on graph and node adapters.
Block-based-Terrain-LoD
Block-based terrain LoD with simple example program.
OpenGL-OBJ-Viewer
Simple *.obj model file viewer. Supports most of OBJ file format and MTL material format.
World-Renderer
World renderer capable of rendering both 2D and 3D maps form loaded elevation data (.hgt files from SRTM). Written in C++11 and OpenGL.
breathe
ReStructuredText and Sphinx bridge to Doxygen
CodeBusters-AI
AI bot for CodeBusters game.
Connect4-AI
Prosta implementacja gry Connect4 w konsoli z wbudowanymi przeciwnikami (AI np. algorytmy min-max, alpha-beta). Obsługuje gry AI vs AI.
hevcesbrowser
HEVCESBrowser is a tool for analyzing hevc(h265) bitstreams
libbase-example-cmake
Example project showing how to integrate libbase with other project using CMake.
PyPong
Pong with multiplayer (clients-server) written in Python.
Vulkan-Hpp
Open-Source Vulkan C++ API