Rexhunter99 / OpenCarnivores

An Open Source port of Carnivores to comply with C++11 Standard and utilise DirectX and OpenGL/AL technologies with the goal of supporting cross-system compatibility.

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Animations 'corrupt' about 65% of the way through

Rexhunter99 opened this issue · comments

The CreateChMorphedModel() function or someplace before it seems to corrupt the animation data causing the creature models to crystallise and break apart before the animation restarts.
It's possibly due to the changes to how data is now stored in the project (std::vectors instead of static arrays of structs)