Reputeless / PerlinNoise

Header-only Perlin noise library for modern C++ (C++17/C++20)

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Persistence and Frequency in Octaves

devsammi3 opened this issue · comments

It seems I can't provide numbers for persistence and frequency? Meaning I'd have to by default, calculate for one octave at a time in order to achieve that. Am I missing something?

Frequency can be adjusted by scaling x, y, and z.
I will bring persistence in the next update.
Thanks for your feedback :-)

v3.0.0 now supports persistence.