Remint32 / TestMod

An experimental template mod for Mindustry

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Downloading Modded Mindustry

First, download the Mindustry mod-compatible version here.

Setup

Clone this repository first. Assets are in src/main/resources. Edit sprites and block names there. mod-info.json is also in that folder. Its contents should be self-explanatory.

Make sure any content you make is prefixed with the mod name, e.g. if your mod is named blah, a new block called Sign would be called blah:sign. Also note that all textures are prefixed with the mod name. If you have a texture in the sprites directory called sign.png, it would be fetched by calling Core.atlas.find("blah:sign").

Building a Jar

gradlew build / ./gradlew build

Output jar should be in build/libs.

Importing

Open Mindustry, Mods -> Import Mod -> Select the jar file from the previous step.

Bug Reporting

Don't. I won't fix them.

Android Support

This has been proven to work on Android, but it requires a separate compilation step, as well as a lot of messing around. Until this sytem is proven to work (or the other way around), I won't be putting any effort into an Android build.

Custom Sounds / Other Assets

Currently unsupported.

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An experimental template mod for Mindustry


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