Realm667 / WolfenDoom

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No skybox rendered in either C3M3_A or C3M3_B

hawkwind3 opened this issue · comments

As described on the tin. Just F_SKY1 is rendered.
This one goes back to at least GZDoom 4.10.
Screenies attached. The good one, bottom, is from BOA 3.1.

no skybox c3m3a and b

good skybox boa 3 1

Yes, it now looks like day, instead of night.

Edit: it got broken somewhere between mid feb and mid apr.
Edit2: the problem probably comes from: 9837b82

Could be.

Yes, because I'm sure the change in the engine that necessitated that fix has nothing to do with this... 🙄

So what to do ? Can it be fixed ? Just looks odd seeing searchlights in daytime.

I uncommented the old code and removed the new code in skyboxview and ran an older version of gzdoom. It is the fix that makes the sky not rendered.
Seems there's a catch 22 now.

Of course the old code works in an old version of GZDoom. A change that was made in the engine is what broke things in the first place.

My hacky fix apparently doesn't fully restore the original behavior.

I currently have zero motivation to deal with any of this.

My hacky fix apparently doesn't fully restore the original behavior.

No, but my point is that in order to fix a little bug that was there (in gzdoom) for many [?] years and most didn't care about, there's now a situation that possibly breaks a lot of wads. And yours is one of them, unfortunately.

Fixed.