Realm667 / WolfenDoom

"WolfenDoom - Blade of Agony" | Important: This is only meant for development and testing purposes. You are NOT ALLOWED to use material from this repository for your own projects. Important: This repository is for development and testing purposes, you are NOT ALLOWED to use the copyrighted material for your own projects without our permission!

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subways are misplaced

x3003 opened this issue · comments

Besides the running subways, there are still some subways that are stationair on the track all the time.
The first image is from the 'broken' one, the one that never moves, but it's placed too much forward.
The other ones shouldn't be there.

Screenshot_Doom_20240430_225907
Screenshot_Doom_20240430_225916
Screenshot_Doom_20240430_225843

There is only one stationary train. Same as in boa3.1. I don't get a second stationary train. Odd.

With me, there are stationary trains on all platforms. And except for the one that should stationary, there are also trans running on the other platforms.

From the other side it's even worse... The animation looks totally broken.

Screenshot_Doom_20240503_165949

Screenshot_Doom_20240503_165915

So it’s a bug with the engine or with our build? I mean it worked fine in 3.1

Since 3.1, i've played it an x amount of times (with git), never had this problem before. Think i check it w/ another recent built to compare.

Edit:

Played w/ gzdoom 4.11
it looks like the error is somewhere between the boa build from 17/04 (good) and 22/04 (bad)
Also moving the mouse makes the image sometimes go away....

Screenshot_Doom_20240503_232645
Screenshot_Doom_20240503_232652

Edit2:

The anims are a lot worse when you get the key from the robot area.

This doesn't happen for me on the current GZDoom github build...

I take it back. Was able to recreate it somehow.

Can you reliably recreate this? Does it still happen after cfd3568?

This seems fixed.