Realm667 / WolfenDoom

"WolfenDoom - Blade of Agony" | Important: This is only meant for development and testing purposes. You are NOT ALLOWED to use material from this repository for your own projects. Important: This repository is for development and testing purposes, you are NOT ALLOWED to use the copyrighted material for your own projects without our permission!

Home Page:http://boa.realm667.com

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

bush too big

x3003 opened this issue · comments

Some of the bushes seems a little bigger than usual, but this one is waaay too big

Screenshot_Doom_20240427_111201

Screenshot_Doom_20240427_111149

I went to those coordinates and did not get that problem. Reminds me though of some time ago fighting a giant desert german soldier.

Reminds me though of some time ago fighting a giant desert german soldier.

That is normal in c1m6.

I went to those coordinates and did not get that problem. Reminds me though of some time ago fighting a giant desert german soldier.

It’s not a bug, it’s a feature ;)

This one also grows too fast.

Screenshot_Doom_20240428_002016

while the others seems fine

Screenshot_Doom_20240428_002012

This is strange… is there a randomizer in the code?

This might be related to occasional code changes to GZDoom devbuilds. Please test and confirm again, size randomizers have proper values set.