Playground doesn't work in Xcode 12
iby opened this issue · comments
I can't run macOS and iOS playgrounds, the same is happening with ReactiveCocoa. Tried cleaning the project and purging the entire derived data folders – no luck. Any ideas why?
I used it just a few weeks ago before getting Xcode 12. Relevant frameworks are successfully built prior attempting to run the playground. Using workspace, not project.
Seems like this is caused by Build Active Scheme
not being enabled by default (despite manually building it prior running the playground).
Apparently this configuration is stored in user xcuserdata
in UserInterfaceState.xcuserstate
which is Git-ignored. Unless there's a way to share the configuration, perhaps the best thing to do for both ReactiveSwift and ReactiveCocoa is to update playground header documentation.
I'm happy to send a PR, please let know if that's indeed the best solution?
That worked for me!
Playground header documentation is a good place for it
Hello. 👋 Thanks for opening this issue. Due to inactivity, we will soft close the issue. If you feel that it should remain open, please let us know. 😄