Razenpok / BreakInfinity.cs

Double replacement for numbers that go over 1e308

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BigDouble Array/List doesn't work in the editor

snappedToGrid opened this issue · comments

When setting up a BigDouble[] array SerializedField in a ScriptableObject, the inspector doesn't properly render the list, as shown below:

[SerializeField] public BigDouble[] CostList;

image

This is happening in Unity 2021.21f.

Any help will be greatly appreciated.

This was unrelated to BigDouble actually. I found out I had a ConditionalField that was supposed to hide the field. It didn't fully hide it which got me confused.