RaphaelK12 / GTA4-Improved-Soft-Shadows

This repository provides some options to improve GTA4 EFLC shadows and remove pixelated aspect.

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DOFXAA doesnt work on EFLC

yeshuaaaaa opened this issue · comments

Hello, Raphaelk. Tried your shader on the IV and it worked well, but EFLC seems to doesnt load rage_postfx at all. I think the solution is intregrate it into other shader that EFLC would catch, but unfortunately i doesnt know too much about shaders. I also want to ask you to do optional FXAA only shader both for IV and EFLC. Thanks in advance.

End of VisualSettings.dat need to look like this

Misc Values

misc.DOFBlurMultiplier.HD 1.0
misc.DOFBlurMultiplier.SD 0.5
misc.Multiplier.heightStart 100
misc.Multiplier.heightEnd 250.00
misc.Multiplier.farClipMultiplier 2
misc.Multiplier.nearFogMultiplier 0.5
misc.3dMarkers.FrontLightIntensity 10.00
misc.3dMarkers.frontLightExponent 32
misc.coronas.WaterMultiplier 5
misc.BloomIntensityClamp.HD 10.00
misc.BloomIntensityClamp.SD 10.00
misc.BloomIntensityClamp.SD.ps3 5.00
misc.CrossPMultiplier.RimLight 0.70
misc.CrossPMultiplier.GlobalEnvironmentReflection 1.00
misc.CrossPMultiplier.Gamma 1.15
misc.CrossPMultiplier.MidBlur 1.0
misc.CrossPMultiplier.Farblur 1.0
misc.CrossPMultiplier.SkyMultiplier 1.05
misc.CrossPMultiplier.Desaturation 1.29
misc.HiDof.nearBlur 1.0
misc.HiDof.midBlur 0.2
misc.HiDof.farBlur 1.0
misc.cutscene.nearBlurMin 0.2

Tested it on the original CE copy of the game without any mods and it didnt worked again (visualsettings is default of course). The new DOF seems to work properly, but not AA. And as i said in the topic, issue stays only in EFLC for strange reason.

Thank you, I managed to reproduce the problem, I'm looking for the error and as soon as I have time I will correct it.
I believe it worked for me due to other mods, but only with this mod it didn't work on TBOGT.