Window Transparency not working
Airyzz opened this issue · comments
I am currently testing latest commit in master (ba5abfc) and window transparency no longer works:
Testing the same code but using commit b0f000d it works fine. I think it was introduced in 3159dd1
use speedy2d::color::Color;
use speedy2d::dimen::Vector2;
use speedy2d::window::{WindowCreationOptions, WindowHandler, WindowHelper};
use speedy2d::{Graphics2D, Window};
fn main() {
let window = Window::new_with_options(
"Title",
WindowCreationOptions::new_windowed(
speedy2d::window::WindowSize::PhysicalPixels(Vector2::new(500, 500)),
None,
)
.with_always_on_top(true)
.with_transparent(true),
)
.unwrap();
window.run_loop(MyWindowHandler {});
}
struct MyWindowHandler {}
impl WindowHandler for MyWindowHandler {
fn on_draw(&mut self, helper: &mut WindowHelper, graphics: &mut Graphics2D) {
graphics.clear_screen(Color::from_rgba(0.0, 0.0, 0.0, 0.0));
graphics.draw_circle((100.0, 100.0), 75.0, Color::BLUE);
helper.request_redraw();
}
}