ProjectBorealis / PBCharacterMovement

HL2-style, classic FPS movement for Unreal Engine implemented in C++

Home Page:https://www.projectborealis.com/movement

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How to setup in UE5

b3326023 opened this issue · comments

Excuse me, I'm not familiar with UE, could you please detail the following steps?

  1. Create a new player controller in Blueprint or C++. Here's a simple Blueprint example.
  2. Create a Blueprint child class of PBPlayerCharacter.
  3. Create a gamemode with Default Pawn set to your Blueprint character class, and Player Controller set to your player controller.

I don't know how to execute these steps in UE, please help me 🙏🙏
Really appreciate!!