PixelsCommander / HTML-GL

Get as many FPS as you need and amazing effects by rendering HTML/CSS in WebGL

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[Feature Request] - Native parallax!

matthew-dean opened this issue · comments

One of the common features of websites is a parallax effect, which is essentially faked by separately animating different layers.

It occurred to me that HTML-GL could actually position these layers in 3D space, and on scroll, simply move the "camera" view of the web page, which should naturally create parallax. You could even add depth-of-field focus effects or lighting, etc.

What do you think?