PixelsCommander / HTML-GL

Get as many FPS as you need and amazing effects by rendering HTML/CSS in WebGL

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Technical limitations on retina support?

corysimmons opened this issue · comments

It'd just be rendering a 2x texture as well right?

Nevermind, I see you added retina support (and selection 👍). Please update demos. =)

@corysimmons Yeah, it was tricky a bit, had to hack html2canvas. Found it a big problem to establish communication with its author and making pull request so had to include custom html2canvas version into build.