PixelsCommander / HTML-GL

Get as many FPS as you need and amazing effects by rendering HTML/CSS in WebGL

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Request: Accessibility explainer

caraya opened this issue · comments

In addition to #37 I would love to see an explainer document on how does the library handles accessibility. Being able to replace the DOM visually doesn't really tell me if I can use the same accessibility tools and resources that I use in 2D