PistonDevelopers / piston

A modular game engine written in Rust

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Change `ControllerHat::id` into `u32`

bvssvni opened this issue · comments

https://docs.rs/pistoncore-input/0.28.1/input/controller/struct.ControllerHat.html#structfield.id

In Sdl2 0.34.0, this field changed from i32 to u32.

  • Change ControllerButton::id
  • Change ControllerHat::id
  • Change ControllerAxisArgs::id