Phong13 / BulletSharpUnity3d

A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

BCollisionObject.SetPositionAndRotation sets position by current transform, instead of parameter.

salmelo opened this issue · comments

Line 283 should use position.ToBullet() instead of transform.position.ToBullet()