BCollisionObject.SetPositionAndRotation sets position by current transform, instead of parameter.
salmelo opened this issue · comments
Salvador A. Melo commented
Line 283 should use position.ToBullet()
instead of transform.position.ToBullet()
A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
salmelo opened this issue · comments
Line 283 should use position.ToBullet()
instead of transform.position.ToBullet()