Phong13 / BulletSharpUnity3d

A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d

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Dispatcher.GetManifoldByIndexInternal

dreamcodestudio opened this issue · comments

Dispatcher.GetManifoldByIndexInternal() generates garbage 10kb or 30kb each frame

Thanks for submitting this, I will take a look.