Dispatcher.GetManifoldByIndexInternal
dreamcodestudio opened this issue · comments
Dispatcher.GetManifoldByIndexInternal() generates garbage 10kb or 30kb each frame
Thanks for submitting this, I will take a look.
A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
dreamcodestudio opened this issue · comments
Dispatcher.GetManifoldByIndexInternal() generates garbage 10kb or 30kb each frame
Thanks for submitting this, I will take a look.