Phong13 / BulletSharpUnity3d

A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d

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Get freeze screen when hit Play

nvcken opened this issue · comments

I tried simple step

  • git clone
  • open with Unity 5.3
  • Build Mac OS X with x86_64
  • Hit Play

What I go wrong ?

Does it run in the editor? I will give it a test tomorrow to see if I can reproduce the problem.

I was not able to reproduce the problem. My machine is 64 bit so I have not been able to test 32 bit machines. Do you know if yours is 32 bit? If so that is probably the problem and I will try to build a true 32_64 bit version.

I tried with 64 bit "Build Mac OS X with x86_64" El Capitan

I rebuild the OSX plugin this time using the Universal architecture instead of Standard architecture. If you could try it and let me know if it works I would appreciate it. Unfortunately I cannot reproduce the bug on my side.