Phong13 / BulletSharpUnity3d

A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d

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[Bug] Physics reacting bad when you have a big value on the collider shape extents

Kirbyrawr opened this issue · comments

Hi there, i was trying last night to integrate bullet physics in our game, i noticed that if you have a very big value on a shape this will lead to non-correct physics, it will cause your character controller to jump up and down.

You can fix it by lowering the value of the shape box, however is something that we may want to check.

Steps to reproduce:
1 - New Scene
2 - Create Box Shape of 10000, 0, 10000 in the extents
3 - Add character controller or a rigidbody and move it.
4 - Profit!

It's a issue / limitation of Bullet Engine so i will close this