Miko has lifted skeleton
fire opened this issue · comments
miko_siggraph_neural_blend_shapes.zip
python demo.py --pose_file=./eval_constant/sequences/house-dance.npy --obj_path=./eval_constant/meshes/miko.obj --normalize=1 --obj_output=0 --animated_bvh=1
Seems to be related to matching the reference mesh.
Blender has a "align_mesh" tool that can handle rot, loc and scale.
Un-sure about the A pose.
Hi, our method can only apply to T-pose meshes since the neural blend shapes is designed to compensate deformation relative to T-pose.
Thanks.