PeizhuoLi / neural-blend-shapes

An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]

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Other than human models

sonukiller opened this issue · comments

For training models other than humans, I think a custom SMPL is needed which can generate deformed shapes of your desired model (which is very difficult to find). And once I have that I will need to define the bone hierarchy.

Is it correct or did I miss anything?